Both are solid engines with large communities you can interact with for help, so you can’t really go wrong unless one of those bulletpoints is a deal breaker.
#Rpg maker vx ace or mv trial#
Whatever you do, you can always download VX Ace Lite (a stripped down demo version of VX Ace) and the trial version of RPG Maker MV and compare via that way. Various people have complained to me about lag in MV, but that’s usually due to having an older computer. MV has a much bigger resolution, larger platform support, and much more versatile plugins compared to VX Aces scripting. Mapping is very limited compared to most other RPG Makers though. If you have an older computer VX Ace won’t give you the same amount of lag.īoth have tons of resources and tutorials made by the community that you can find and use, as well as most of their bugs fixed and smoothed out (yes, most of MV’s problems have been fixed!). The resolution without some backwork is quite small, but the smaller sprites might help those with less spriting ability.If you want to mess with scripts you’d learn Ruby, which isn’t a bad language to learn of course.Games have to be ported via wine or RPG Hub for Macs, and I haven’t heard of many people porting them to mobile devices without using an emulator.There’s an in-engine resource manager included in the program.The same with sideview battles - the engine only supports front view battles by default, but you can find scripts that modify it. There’s no mouse support by default, but you can use multiple scripts to get around it ( here’s one!).The graphics are smaller (32x32px tiles) but are easier to find resources for since that’s a common size in game engines from what I’ve seen (and you can double 16x16 tilesets to fit as well).If you wanted to mess with plug-ins you’d learn Javascript, which is a bit more versatile than Ruby (VX Ace’s language).Games can be easily ported to Macs & HTML (but not as easy to moblie).
![rpg maker vx ace or mv rpg maker vx ace or mv](https://i.ytimg.com/vi/luL0yjJ6bao/maxresdefault.jpg)
No in-engine resource manager unless you download this one (.You can switch between sideviews and frontview battles without a script.There’s mouse support so characters can be controlled in game via the keyboard or mouse.The graphics are larger by default (48x48 pixel tiles), as well as the resolution.I’ll just outline some of the differences and you can go from there. Find game assets tagged RPG Maker and sprites like Simple Dungeon Crawler 16x16 Pixel Art Asset Pack, RPG Nature Tileset - Seasons, Dead Swamp Asset Pack, ThatCoolSprite, Sci-fi Character Pack 2 on itch.io, the indie game hosting marketplace. However, every time I ask half of the people are like “Oh yeah MV is nice and a worth while upgrade” while the other half are “Oh no don’t get it use VX Ace it’s better instead”, so I think it really does come down to preference at this point. As I haven’t had the chance to play around with either, I’d usually give you the lowdown on what other people tell me and go from there.